“;”
Previous commit was some stupid easy fix I didn’t even bother compiling. Well, I should have, because it was the first time in recent memory I committed some code with a missing semicolon…
Before anyone asks : no, we don’t do reviews ¯\_(ツ)_/¯
“;”
Previous commit was some stupid easy fix I didn’t even bother compiling. Well, I should have, because it was the first time in recent memory I committed some code with a missing semicolon…
Before anyone asks : no, we don’t do reviews ¯\_(ツ)_/¯
With leather it usually takes weeks of wearing them at least 5-10h a day
Basic C++ isn’t really confusing (if you are not handwriting makefiles). It starts to get fucky when you get into memory handling, templates, etc. I’m assuming they are only using C++ over C for basic OOP (class/structs inheritance etc).
This was actually tried btw. Mostly as a joke iirc
Edit: Looking into it, apparently it’s not confirmed. Damn, that was a very popular urban myth in french programming circles back in the 2010’s
There’s only one outgoing call in this screenshot, if I’m not mistaken. That’s acceptable
Also net weight vs gross weight. I think there’s a law that regulates this where I live (France) because it’s always specified but I don’t see it here.
I assume OP is from Canada because I see English and French on the packaging. I lived there for a few years and was losing my mind over this kind of stuff the entire time. Prices never include taxes even though you basically always have to pay them, price per pound/gallon/unit is never displayed either and they really try to swindle you with this, I constantly saw “family sized” or whatever packages that actually cost more per pound than the regular version when I did the math. So I’m not surprised.
As a professional C++ programmer I am compelled to agree
R is more"you are a researcher or an engineer and also a nerd"
I knew I was gonna get this answer but still couldn’t be bothered to check the correct term so that’s on me.
I think you’re technically right because the EULA specifies that you basically can’t use that code (or a modified version) outside of a licensed UE project, but outside of that it basically is. All the code can be read, the engine and/or its editor and all related tools can be compiled from the source, and you can make pull requests on the official repo.
IIRC it is not actually open source because you can’t modify and/or repackage it without epic having their say in it (I think one of the licenses tiers is basically you agreeing to pay upfront + royalties for the authorization to modify the engine’s code and ship the packaged version with the project)
I mean, if you want to see some games’ source code you don’t have to rely on piracy. As other people have already said, there are open source games, some developers of older games have officially released the source code (notably VVVVVV, doom, and also quake iirc), some devs have released important part of their source code (e g the entire inputs handling code of Celeste).
Additionally, the vast majority of all Unreal Engine games’ engine code, including huge AAAs like Fortnite, is in Unreal Engine (duh), which is open source source-available.
There is some stuff I don’t dislike about Netflix’s Witcher, but god damn, I feel like they actively set out to do the worst rewriting ever with how they treated/portrayed basically the entire Lodge of Sorceresses
Tbh they seem to be a lot more “hands off” with non-canon stuff, which I think includes all of the LOTR/middle earth licensed games, and that’s not a bad thing imo.
Which is why I think this is them doing malicious compliance. “Oh, you didn’t pick a default search engine ? Guess we’ll just use whatever instead of not displaying the search option or prompting you to pick a search engine”
At this point I’m starting to believe that they’re maliciously complying with European antitrust laws. I remember reading recently that they got a friendly reminder that defaulting to their own search engine is a monopolistic practice and I started noticing this kind of stuff after that
In a vacuum, sure. On a real project of substantial size with more than one programmer, I’m afraid it quickly becomes a “cannot”
Honestly, after a few years of working with juniors (and being one myself before that), I have to disagree with the last part. Sure, it’s fine for solo projects but people’s programming skills can vary heavily. I know people who will pull the wildest C++ compile time tricks you’ve ever seen, but a pointer to a pointer would somehow break their brain.
But then you write code in the real world and find out that you have to write some ass backwards code every other day because of deadlines, backwards compatibility or whatever, and suddenly you realize that despite your best efforts, code cannot always be self documenting.
Source: me.
I will correct both + your spelling because it drives me fucking nuts when I can’t find a function or variable due to it being severely misspelled
laughs in unreal engine