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Joined 11 months ago
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Cake day: August 2nd, 2023

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  • I’m sure Nintendo intentionally throttles the Switch to improve battery life, preserve the integrity of the hardware, and provide a consistent experience. Not to defend their decision at all. I just think it’s funny how people tend to react to learning about how much the Switch is artificially held back, as if Nintendo is just being stupid about the potential of their own console. I think it’s very likely they did plenty of testing and concluded that the specs they targeted provided the best balance of positive overall user experience with the least amount of complications for developers. And it clearly worked because it’s one of the best selling consoles ever with a massive catalogue of titles. The small handful of power users who want a Switch 4K Pro are just destined to buy a Steam Deck anyway. Nintendo doesn’t want anything to do with that niche group of gamers lol.







  • I’ve been using Bixby more often lately, actually. Routines are pretty handy now that I’ve got a couple smart switches. I just tell my phone “goodnight” while I hold the power button and it turns off my lights, powers on my fan for white noise, and locks the screen and enters DND mode and battery saver for the next 8 hours. Not life changing, but I’m glad it’s there.












  • You have plenty of answers already, but one thing I want to point out that might not have been mentioned yet: The DS line of handhelds are unique hardware; the Switch is not.

    By that I mean there is a vast library of games developed over ~15 years that were designed for the dual screen layout. Don’t listen to what anyone tells you about emulation; those games are much, much better when played on actual Nintendo hardware, not because they run poorly on emulators, but because your phone, monitors, Steam Deck, and TV are one horizontal screen. Every alternative layout I’ve seen for emulating DS games is an awkward compromise to fit two screens on one. It sucks, it doesn’t look good, and you’ll have to change the layout on a per game basis because one size absolutely does not fit all.

    Now look at the Switch. It’s a standard 16:9 720p touch screen. Everything that can and will ever be built powerful enough to emulate a Switch will display those games in the way they were intended to be presented. When Switch emulation is perfect (and it’s most of the way there) there is no compromise. You can already play Switch games on other handheld devices at higher resolutions and frame rates than the Switch itself can handle and it’s an objectively better experience.

    I only offer this perspective because you’re talking about a very long term view of device ownership. We are now well past the period of game development on two screens as it existed on the DS line of handhelds. I highly doubt that phase of game design is ever coming back. And like it or not, many of those games are best experienced on the original hardware they were designed for and that will probably still be the case 20 years from now. On the other hand, we already have a plethora of alternative hardware options for games made for the Nintendo Switch and those numbers will grow considerably between now and 2044.